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Waternoose brings Boo's door back with the CDA. As he is being dragged away, he furiously blames them for destroying the company and worsening the energy crisis.
Roz thanks them for their help and allows Sulley to return Boo home, but she has Boo's door demolished to prevent any monsters from making further contact with her.
Under his leadership, the energy crisis is solved by harvesting children's laughter instead of screams, as laughter has been found to be ten times more potent.
Mike takes Sulley aside, revealing he has rebuilt Boo's door. It needs one final piece, which Sulley took as a memento, in order to work. Sulley puts the door chip into place, enters and joyfully reunites with Boo.
The idea for Monsters, Inc. I knew monsters were coming out of my closet when I was a kid. So I said, 'Hey, let's do a film about monsters.
Docter began work on the film that would become Monsters, Inc. Docter pitched the story to Disney with some initial artwork on February 4 that year.
He and his story team left with some suggestions in hand and returned to pitch a refined version of the story on May The storyline took on many forms during production.
Each monster represented a fear he had, and conquering those fears caused the monsters to eventually disappear. After Docter scrapped the initial concept of a year-old terrified of monsters, he decided on a buddy story between a monster and a child titled simply Monsters , in which the monster character of Sulley known at this stage as Johnson was an up-and-comer at his workplace, where the company's purpose was to scare children.
Sulley's eventual sidekick, Mike Wazowski, had not yet been added. Between and , the lead monster and child went through radical changes as the story evolved.
As the story continued to develop, the child varied in age and gender. He feels envious because another scarer, Ned who later became Randall , is the company's top performer.
Docter would later describe that the team "bent over backwards trying to create a story that still had monsters" while still attempting to solve the problem.
He's the star quarterback" with Docter noting that before that moment "design after design, we really didn't know what he was about. The idea was later largely rejected, as it was thought that audiences would be distracted by the tentacles.
Eventually, Johnson was renamed Sullivan. Sullivan was also planned to wear glasses throughout the film. However, the creators found it a dangerous idea because the eyes were a perfectly readable and clear way of expressing a character's personality; thus, this idea was also rejected.
The idea of a monster buddy for the lead monster emerged at an April 6, "story summit" in Burbank with employees from Disney and Pixar. A term coined by Lasseter, a "story summit" was a crash exercise that would yield a finished story in only two days.
Development artist Ricky Nierva drew a concept sketch of a rounded, one-eyed monster as a concept for the character, and everyone was generally receptive to it.
Screenwriter Dan Gerson joined Pixar in and worked on the film with the filmmakers on a daily basis for almost two years. He considered it his first experience in writing a feature film.
He explained, "I would sit with Pete [Docter] and David Silverman and we would talk about a scene and they would tell me what they were looking for.
I would make some suggestions and then go off and write the sequence. We'd get together again and review it and then hand it off to a story artist.
Here's where the collaborative process really kicked in. The board artist was not beholden to my work and could take liberties here and there.
Sometimes, I would suggest an idea about making the joke work better visually. Once the scene moved on to animation, the animators would plus the material even further.
Bill Murray was considered for the voice role of James P. He screen tested for the role and was interested, but when Pete Docter was unable to make contact with him, he took it as a "no".
Goodman interpreted the character to himself as the monster equivalent of a National Football League player. In November , early in the production of Monsters, Inc.
He faced a difficult challenge, however, in dealing with Sulley's sheer mass; traditionally, animators conveyed a figure's heaviness by giving it a slower, more belabored movement, but Kahrs was concerned that such an approach to a central character would give the film a "sluggish" feel.
To help the animators with Sulley and other large monsters, Pixar arranged for Rodger Kram, a University of California, Berkeley expert on the locomotion of heavy mammals, to lecture on the subject.
Adding to Sulley's lifelike appearance was an intense effort by the technical team to refine the rendering of fur. From the standpoint of Pixar's engineers, the quest for fur posed several significant challenges; one was to figure out how to animate a large numbers of hairs — 2,, of them on Sulley — in a reasonably efficient way,  and another was to make sure that the hairs cast shadows on other ones.
Without self-shadowing , either fur or hair takes on an unrealistic flat-colored look e. The first fur test allowed Sulley to run an obstacle course.
Results were not satisfactory, as such objects caught and stretched out the fur due to the extreme amount of motion.
Another similar test was also unsuccessful, because, this time, the fur went through the objects.
Pixar then set up a Simulation department and created a new fur simulation program called Fizt short for "physics tool". Fizt allowed the fur to react in a more natural way.
Every time when Sulley had to move, his fur automatically reacted to his movements, thus taking the effects of wind and gravity into account as well.
The Fizt program also controlled the movement of Boo's clothes, which provided another "breakthrough". First of all, Boo was animated shirtless; the Simulation department then used Fizt to apply the shirt over Boo's body, and every time she moved, her clothes also reacted to her movements in a more natural manner.
To solve the problem of cloth-to-cloth collisions, Michael Kass, Pixar's senior scientist, was joined on Monsters, Inc. The complexity of the shots in the film, including elaborate sets such as the door vault, required more computing power to render than any of Pixar's earlier efforts combined.
The render farm in place for Monsters, Inc. As with A Bug's Life and Toy Story 2 , a montage of "outtakes" and a performance of a play based on a line from the film were made and included in the end credits of the film starting on December 7, The film had a small drop-off of In its third weekend, the film experienced a larger decline of In its fourth weekend, however, there was an increase of 5.
As of May , it is the eighth-biggest fourth weekend ever for a film. In the U. The critical consensus was, "Clever, funny, and delightful to look at, Monsters, Inc.
Charles Taylor from Salon. Monsters Inc. Shortly before the film's release, Pixar was sued by children's songwriter Lori Madrid of Wyoming, stating that the company had stolen her ideas from her poem "There's a Boy in My Closet".
Madrid mailed her poem to six publishers in October , notably Chronicle Books , before turning it into a local stage musical in August After seeing the trailer for Monsters, Inc.
Her lawyer asked the court to issue a preliminary injunction, that would forbid Pixar and Disney from releasing the film while the suit was pending.
On June 26, , he ruled that the film had nothing in common with the poem. In November , Stanley Mouse filed a lawsuit, in which he alleged that the characters of Mike and Sulley were based on drawings of Excuse My Dust , a film that he had tried to sell to Hollywood in A prequel, titled Monsters University , was released on June 21, The prequel's plot focuses on Sulley and Mike's studies at Monsters University, where they start off as rivals but soon become best friends.
An animated short, Mike's New Car , was made by Pixar in in which the two main characters have assorted misadventures with a car Mike has just bought.
This film was not screened in theaters, but is included with all home video releases of Monsters, Inc. The video games included Monsters, Inc.
Scream Team and Monsters, Inc. Scream Arena. Feld Entertainment toured a Monsters, Inc. In Monsters, Inc. The show is improvisational in nature, and features the opportunity for Guests to interact with the monster comedians and submit jokes of their own via text message.
In , Boom! Studios produced a Monsters Inc. The storyline takes place after the movie and focuses on Sulley and Mike's daily struggles to operate Monsters Inc.
At the same time, their work is impeded by the revenge schemes of Randall and Waternoose, as well as a human child indirectly revealed to be Sid Phillips from the Toy Story franchise who has hijacked the company's closet door technology to commit a string of toy thefts throughout the human world.
In addition, Ratzenberger will not only return as Yeti, but will also voice a new character, Bernard, and Peterson will not only voice Roz, but Roz's twin sister, Roze.
From Wikipedia, the free encyclopedia. For the equipment manufacturer company "Monster Inc. For the franchise, see Monsters, Inc.
For the video game, see Monsters, Inc. Theatrical release poster. Andrew Stanton Dan Gerson. Release date.
Running time. Main article: List of Monsters, Inc. See also: Table of Pixar awards and nominations for Monsters, Inc.
Randy Newman. Main article: Monsters University. Main article: Monsters at Work. Retrieved August 22, Archived from the original on March 17, Retrieved September 27, The Telegraph.
Archived from the original on September 27, Animated World Network. Archived from the original on September 15, British Film Institute.
Archived from the original on August 4, Archived from the original on May 19, Can you believe that?
Do I look abominable to you? Why can't they call me the Adorable Snowman, or the Agreeable Snowman, for crying out loud?
I'm a nice guy. Entertainment Weekly. Animation World Network. Retrieved May 16, Retrieved November 4, Retrieved June 19, Archived from the original on August 8, Retrieved August 8, Retrieved May 25, Archived from the original on May 20, Archived from the original on October 20, Retrieved March 11, Chicago Sun-Times.
Retrieved March 16, The Free Library. October 28, Retrieved March 1, UK Cinema Release Date". Retrieved October 24, Davenport e i suoi amici incontrano Carrie Raven, figlia di uno scrittore di romanzi horror, e stringono amicizia.
Anche i mostri malvagi si organizzano il Vampiro, Medusa e il Mostro della Palude e, dopo aver ripreso temporaneamente le dimensioni originali grazie alle urla di terrore di una donna in un film di un cinema drive-in , rapiscono Carrie per asservirsela con l'ipnosi.
Dopo varie vicende i mostri buoni riescono a salvarla e Carrie decide di aiutarli nelle loro prossime avventure per sconfiggere i mostri malvagi.
Altri prodotti di merchandising furono un gioco di ruolo pubblicato nel e una serie di pupazzi sonori basati sui mostri della quarta serie.
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