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A gun-for-hire known only as Agent 47 hired by a group known only as 'The Organization' is ensnared in a political conspiracy, which finds him pursued by both Interpol and the Russian military as he treks across Russia and Eastern Europe.

Director: Xavier Gens. Writer: Skip Woods. Available on Amazon. Added to Watchlist. From metacritic. Box Office.

Video Game Adaptations. Best Gunplay Movie. Share this Rating Title: Hitman 6. Use the HTML below. You must be a registered user to use the IMDb rating plugin.

Edit Cast Cast overview, first billed only: Timothy Olyphant Agent 47 Dougray Scott Mike Whittier Olga Kurylenko Nika Boronina Robert Knepper Yuri Marklov Ulrich Thomsen Mikhail Belicoff Henry Ian Cusick Udre Belicoff Michael Offei Jenkins Christian Erickson General Kormarov Eriq Ebouaney Bwana Ovie Joe Sheridan Captain Gudnayev James Faulkner Smith Jamison Jean-Marc Bellu Hitman 3 as Nicky Naude Abdou Sagna Hitman 4 Ilya Nikitenko Edit Storyline A gun-for-hire "Hitman" is a genetically-engineered, elite assassin known only as Agent 47 hired by a group known only as 'The Organization' is ensnared in a political conspiracy, which finds him pursued by both Interpol and the Russian military as he treks across Eastern Europe.

Edit Did You Know? Trivia It isn't till after he meets Nika that Agent 47 begins to show more emotion: joy, humor, concern and kindness.

Goofs On the train when agent 47 and the three other agents are about to fight to the death, they get rid of their magazines.

As they hit the floor you can see that they are full of blanks. Quotes Agent 47 : Nika The first game begins with 47 escaping from a sanitarium where he has seemingly been imprisoned, being guided by a mysterious overseer.

He is sent on a mission to eliminate four crime bosses across the world, before being hired to kill a fifth target, Doctor Kovacs, at the same sanitarium where 47 was imprisoned.

As events transpire, 47 finds out that all his targets were part of an advanced cloning experiment, with him as the result; the perfect assassin.

Professor Ort-Meyer, himself the scientific head of the experiments, is revealed to be the client who ordered the hits and, to protect himself, sends a squad of docile, highly trained 48 clones against With help from a fellow agent, 47 defeats the clones and kills Ort-Meyer.

In Hitman 2: Silent Assassin , 47 tries to leave his life as an assassin behind and seeks peace in a Sicilian monastery, but is forced out of retirement when his mentor and friend, Father Vittorio, is kidnapped.

Getting back in contact with the ICA, he arranges with Diana to work for them again in exchange for assistance in tracking down Vittorio.

Afterward, Vittorio tries to persuade 47 to return to a peaceful life, but the assassin returns to work for the ICA full-time, feeling that contract killing is his true call.

A few years later, 47's reputation has spread far and wide, making him the most wanted assassin among the world's wealthy and elite.

In Hitman: Contracts , he receives a particularly difficult mission in Paris , which almost gets him killed. After assassinating his target, 47 returns to his hotel room, where he passes out due to his injuries and experiences flashbacks of previous missions.

In Hitman: Blood Money , the ICA comes under attack by a rival agency called the Franchise, who are planting incriminating evidence against 47 through one of their agents, Alexander Leland Cayne.

Eventually, the agency is depleted to the point that Diana and 47 are the only ones left. Soon, an old acquaintance of 47, former CIA agent Carlton Smith, reveals that the Franchise is merely a puppet organization created by Alpha Xerox, a shadowy political organization who wish to monopolize the cloning techniques that created 47 and kill the US President before he can thwart their plans.

At his hideout, he is seemingly betrayed and poisoned by Diana, with the Franchise preparing to cremate the assassin so his DNA cannot be used for further cloning experiments.

In reality, however, 47 and Diana faked the former's death, allowing 47 to kill all the Franchise agents attending his funeral, including Cayne.

His identity now a secret, 47 then goes into hiding, while Diana uses the remains of the Franchise to revive the ICA.

When the agency learns of this, they send operatives to eliminate her. During a mission, Diana is forced to suddenly abandon 47 when agency operatives attack her, which almost causes 47 to get killed.

Following this, the assassin decides to cut contact with the ICA, though they are able to track him down. Victoria is revealed to be a clone, much like 47, created in secret by Travis to become the ICA's next top assassin; Diana betrayed the ICA upon learning of this, and tried to keep Victoria away from them, not wanting her to become like The assassin finds himself forced to protect Victoria from both the ICA and Blake Dexter, the head of Dexter Industries and a top figure in the criminal underworld, who wishes to sell Victoria to the highest bidder.

Afterward, it is revealed that 47 spared Diana, and both seemingly return to work for the ICA, now purged of corruption. In Hitman , the game's prologue reveals 47's recruitment into the ICA and his first meeting with Diana.

While Diana is impressed with 47's skills as a silent assassin, training director Erich Soders believes that 47 is too dangerous as they could find nothing on his background check that gives the ICA any leverage over him.

Soders rigs 47's final test so that it would be impossible to complete on his own, although Diana learns of Soders plot and in turn assists 47 in completing the test.

Though angered by Diana's actions, Soders reluctantly makes 47 an agent and assigns Diana as his handler. Twenty years later, following the events of the previous game, 47 is sent to Paris to eliminate fashion mogul Viktor Novikov and his partner Dalia Margolis, who are secretly the ring leaders of the international spy ring IAGO.

After completing the contract he is sent to Sapienza, Italy to eliminate the wealthy bioengineer Silvio Caruso and his Head of Lab Francesca DeSantis who both work for the Ether Bio Corporation and to destroy a genetically engineered virus that targets an individual unique DNA signature.

Later, 47 is sent to Marrakesh , Morocco to eliminate Claus Strandberg and General Zeydan, who are planning to overthrow the Moroccan government.

A contract is then issued on an assumed murderer, Jordan Cross and his family's lawyer Ken Morgan in Bangkok.

Diana then reveals that there's been a "shadow client" the entire time, operating out of Colorado. Realizing his betrayal, 47 is sent to Hokkaido to eliminate Soders and another Providence operative, Yuki Yamazaki.

The final cutscene of season 1 shows a Providence operative discussing a partnership with the ICA to track down the shadow client.

After they have been eliminated, the Shadow Client is revealed as Lucas Grey, who attempts to fulfill his own plans along with hacktivist Olivia Hall and insists that they need 47's help to take down Providence.

After the mission, Diana has flashbacks of her parents being killed in a car bombing. It is revealed that the cartel had been creating fake IDs for the Shadow Client's militia, and 47 is sent to Mumbai to find and eliminate The Maelstrom, the Shadow Client's second lieutenant, as well as two other sea pirates that killed a Providence operative.

Grey's location is traced to Romania at the facility where 47 was created. As children, he and 47 had attempted to escape Dr.

Ort-Meyer's facility, but only Grey succeeded, and 47 had his memory wiped. Grey reveals that Ort-Meyer was a member of Providence which is controlled by "The Constant" and three families known as "The Partners".

Grey's only lead on the Constant is that 47 knows the identity of the Constant. After being injected with the antidote to the memory wiping drug, 47 reveals that the first Constant is an ex-KGB spy named Janus who currently resides in a quiet Vermont suburb.

Diana then files a false ICA report claiming Janus is the Shadow Client and that Grey is just a subordinate, giving 47 permission to infiltrate the suburban town and kill Janus and his top bodyguard, Nolan Cassidy, and to search for clues about the Constant's whereabouts.

While in Vermont, 47 finds evidence Janus and the Constant were planning to meet at an annual gathering held by a group of the global elite known as "The Ark Society" that has ties to Providence.

Hall reveals that the gathering is being held on the Isle of Sgail in the North Atlantic, but the Constant, revealed as the man who hired Diana at the end of Hitman , has implanted himself with a suicide chip that releases lethal poison into his body if he is compromised.

The game leaves off with the Constant revealing the names of the Partner families and by taunting Diana about what she does not know.

In a cutscene, it is revealed that 47 was the one contracted with killing Diana's parents. In two later released bonus episodes for Hitman 2, he is tasked with recovering the identities of the Partners.

In the first, he infiltrates the Milton-Fitzpatrick bank's New York City branch to retrieve data of the Partners' new identities after they fake their death.

In the second, he infiltrates a tropical resort in the Maldives owned by HAVEN, a company that the Partners have hired to create new identities for them.

A cutscene after this mission shows the Constant has escaped from Grey's boat and has used Providence money to go into hiding. Set mainly in a third-person perspective, the core objective in each level of the games is to kill assigned targets usually multiple and sometimes additional targets as an optional bonus.

In most cases, Hitman allows the player different options to accomplish this task. Players can perform precise assassinations or slaughter indiscriminately in order to achieve the mission goals; however, the games reward a subtle approach by awarding special weapons or cash bonuses if players earn a favourable rank usually achievable by eliminating only the assigned target, and without raising the alarm doing so.

The focus of Hitman is not hiding in the shadows from the enemy, but rather blending in amongst them. It is up to the player to initiate violence, since guards do not usually open fire unless provoked.

In every game, the player character, Agent 47, has limited maneuverability; he cannot jump, scale walls, or mantle up ledges there are a few pre-scripted places where he can jump from one balcony to another, but these are very rare.

This generally limits the player to a single plane of movement, although he is often presented the opportunity to move to higher or lower areas through the use of ladders, stairs, elevators, or hills.

Agent 47 is given the ability to hop over minor obstructions in Codename 47 , and other subsequent installments. In the fourth installment, Blood Money , he is now able to climb certain edifices such as fencing, vines, loose bricks, crates etc.

A major feature in the game is the tension meter or "Suspicion Meter", detailing how much attention or suspicion the player is receiving from the public or guards and is dependent on many things.

For example, walking around in a guard's uniform with the correct corresponding gun will not gather much notice, whereas running around in a waiter's uniform in a restricted area while carrying a visible weapon instead of an appetizer tray will result in an unwanted confrontation with the guards.

The second game of the series, Silent Assassin , enforced the concept of kills without firing more than a single shot. As per the number of shots fired and stealth used, ratings were given after every mission.

The best of these ratings was Silent Assassin, indicating no more than one shot per target and a guard with no alerts raised.

In most cases, 47 is required to hide any dead bodies, to prevent alarms. Many targets can be assassinated without firing a single shot; this style of gameplay became more prevalent in Blood Money , where the focus was to make some of 47's hits look like accidents.

Accidents can be caused remotely with RU-AP mines acting on some usually heavy and suspended object, directly by pushing someone over a railing, and by other, more elaborate methods such as:.

The Hitman series permits the player to kill targets or non-targets in a variety of ways, using firearms, melee weapons, or conventional objects that 47 picks up such as shovels, fireplace pokers, pool cues, etc.

In Hitman: Contracts , melee weapons such as knives can be used to kill in more than one method, including forward stabs, horizontal throat slitting, frontal slashes, repeated stabs under the ribcage, or thrusting the blade into the carotid artery.

The fiber wire is specially made for strangulation, with reinforced handles. He carries it with him on every mission, even those in which he is stripped of all other weaponry.

It is also one of the few weapons which can bypass metal detectors. Alternatively, weapons can be carried on hand without appearing suspicious by wearing an appropriate disguise such as a soldiers uniform.

To achieve the ideal 'Silent Assassin' rank, it is required that 47 only kills his assigned targets, and few or no other NPCs. The sedative syringes, or chloroform in Hitman 2: Silent Assassin which only has a temporary, dose-dependent effect, unlike syringes , exist for this purpose, so that 47 may incapacitate an innocent person to take items or clothing from their body without harming them, so it does not count against the player in the final ranking.

In Blood Money , the ability to add sedatives to food and drink was added, to avoid direct confrontation.

Blood Money also introduced the option to hold any NPC hostage using smaller arms and use them as a human shield, and allows the player to knock the hostage unconscious with the gun, saving the player sedatives for food items or any impeding characters that are seated in chairs.

In some missions, if a murder can be made to look like accidental death using the accident system introduced in Blood Money , some kills will not be counted as hits, but as accidents.

Any civilians or armed personnel who witness a kill will count as witnesses, and will harm the player's rank if they remain alive or alert nearby guards.

If however, someone target or civilian dies because of an accident, it will not matter if there are witnesses.

Witnesses also include anybody who sees 47 changing disguises or holding a weapon. There are mission-specific options for killing a target in certain levels.

Notable examples include locking a target in a sauna to stimulate a heart condition and cause cardiac arrest, poisoning a target's meal this becomes more widespread in Blood Money , disguising 47 as a doctor and sabotaging a surgical operation, replacing a prop Mauser C96 handgun with a real one at an opera rehearsal, causing an actor to unwittingly kill the target, and causing stage pyrotechnics to explode and set the target on fire.

In most cases, it is required that 47 also hide the body of killed or unconscious victims, in order to avoid any unwanted alarm or if this is the desired effect 47 can leave the victims body in a wide open space for all to see.

Hiding bodies of assassination targets is generally not required to achieve the Silent Assassin rank, allowing the player to kill the target in the open through use of poisoned food or drinks or by shooting them from a distance with a sniper rifle.

The Hitman insignia, a stylized fleur de lis , appears in Hitman: Codename 47 on the gates of Prof. Otto Wolfgang Ort-Meyer's asylum, throughout his laboratory and is formed by Ort-Meyer's pool of blood when 47 kills him at the end of the game.

It also appears in 'Hitman: Contracts' on the floor of the cloning lab, this time as though it is the actual floor design, as well as on Ort-Meyer's belt buckle.

In Blood Money , it appears on books throughout the levels as an easter egg. After Hitman: Contracts , the symbol is on the slides as well.

It is also found on 47's equipment such as his laptop, briefcase and cell phone. In the film, 47 wears a pair of silver cufflinks with his insignia enameled in red.

As of , seven games had been released, all of them developed by IO Interactive. As of March , the games had sold a combined 8 million units.

The series has received a generally positive reception and shipped over 15 million copies worldwide, as of The first installment in the Hitman series revolves around a test subject known as 47 escaping the asylum where he had been experimented on all his life and being employed by the Agency.

The four criminal masterminds that 47 killed were part of the cloning experiment and their deaths were ordered by Professor Wolfgang Ort-Meyer, the one behind the entire cloning process.

Ort-Meyer planned 47's escape, so he could have 47 kill the other four associates and use 47 for his own purposes. Ort-Meyer, having prepared for 47's return, sends his group of clones to kill The clones fail their duties and 47 confronts Ort-Meyer.

After murdering Dr. Ort-Meyer, Agent 47 has faked his death and unofficially resigned from the ICA, leaving behind his life as an assassin, and retreated to a church in Sicily to seek peace.

He works as a gardener for Father Vittorio, his best friend and mentor. One day, while 47 is working in a garden, Father Vittorio is kidnapped and a ransom note is left for He contacts his agency, who thought he was dead, and makes a deal with his handler, Diana Burnwood.

He states that he will return to his post as an ICA assassin if the agency can help him locate Father Vittorio. They accept the deal. The man is holding the priest in a cell under his mansion, dubbed Villa Borghese.

As 47 realizes that he cannot find inner peace, 47 leaves the church and narrates that he can never retire in safety and must return to his life as an assassin.

The game begins with a cutscene showing a wounded Agent 47 wandering through a dark hotel corridor and entering his room. He collapses and begins to have flashbacks regarding previous assassinations he committed, beginning with the aftermath of killing Dr.

Ort-Meyer at the end of the first Hitman game. The missions are primarily focused on replays of previous missions in the original game, except played in reverse.

The graphics, maps and artificial intelligence have been customized and improved. Each mission is framed around the killing of one or more individuals, which the main protagonist, Agent 47 must accomplish.

Standing between him and success are armed guards, security checkpoints, possible witnesses and other obstacles. The player guides 47 through the game's levels with the help of a satellite map which can be accessed at any time.

The map indicates the layout of each topographical area of the level, the whereabouts of 47 's main targets, and other AI-controlled characters.

In order to carry out his mission, 47 may use any method at his disposal to eliminate his targets, regardless of witnesses or violence done to bystanders.

A new Hitman game was originally to be developed by Square Enix developer Square Enix Montreal, a newly established studio. Square Enix Montreal, which was originally working on the next Hitman title, will focus on developing smartphone and tablet versions of Hitman and other games.

Unlike the Hitman game, Hitman 2 is not episodic in nature. Hitman 3 was revealed at the PlayStation 5 reveal event, and is scheduled for a January release.

It is the finale of the World of Assassination trilogy. Like Hitman 2 , Hitman 3 will not be episodic, and players will also be given the option of carrying their progress over from Hitman and Hitman 2.

Hitman Go is a turn based puzzle video game developed by Square Enix Montreal. Hitman: Sniper is a first-person shooter developed by Square Enix Montreal.

It was released for iOS and Android on 4 June The games are identical to their original stand-alone releases. The purpose for the release of the three Hitman games is to introduce new players to the series, as well as release Hitman: Blood Money on PlayStation 3 the game had a prior stand-alone Xbox version.

A film adaptation of the game was released in The film, Hitman , is set in a separate continuity from the game series. In the film, the Agency is replaced by the Organization.

Like the Agency, the Organization benefits from ties to various government agencies, is neutral in global matters and morality, and performs missions all over the world.

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